Today is the Crusty Curmudgeon’s third anniversary.
The fall of 2006 also marks the tenth anniversary of my presence on the WWW, as well as roughly ten years since I started fooling around with 3D rendering and raytracing for entertainment. (In fact, the first raytraced image I created for the Web is still in use – mainly since I haven’t bothered to update that page in almost five years.)
In the last few years, my graphical efforts have focused primarily on the use of The Gimp and other Photoshop-like tools to composit complex images by arranging layers of simpler elements. So I thought that for this go-around, I’d set the Gimp aside (apart from some necessary post-processing) and let the renderer do the hard work. (Raytracing, for those who aren’t familiar with the term, is a method of rendering photorealistic images that simulates light rays interacting with surfaces.)
I also thought that after three years of a predominantly blue blog design, it was time to let the Crusty Curmudgeon’s other “official” colour, orange, take the front seat for a year. The particular shade of blue that I use on this blog was the corporate colour of a company I worked for a few years ago. During my tenure, they “rebranded” and abandoned blue. So I gave it a new home and saved it from a life on the streets. The orange is simply a contrasting colour I chose to complement it, and I keep it around because blue and orange drives certain conspiracy nuts batty. (They don’t teach the conspirinauts colour theory, I guess.)
There isn’t any particular significance to the soap sculptures, except that one of my first 3D images was a model of a soap sculpture carved into my name. At the time, I was forced to wear a nametag, so I decided to “customize” it a bit.
I’m still having trouble with the image. Realistic rendering of some surfaces can be tricky – pools of water should not look like diluted milk, for example. Well, I’m learning as I go, and since all the major elements are in place, there’s nothing hindering me from tweaking it to try and improve the optical properties of the water and a few other things. Also, the bullets need a bit of work, and I’m sure I’ll find a few other bugs that need repairing over time, as well. (Promises, promises.)